Kozmo DOG Fighter
DARK 6

Kozmo DOG Fighter

  • Archetype:
  • Kozmo

  • ATK:
  • 2000

  • DEF:
  • 2400

  • View:
  • 3188




Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
62± 6/ 100
Power Score
Intrinsic 61
Deck 62

Kozmo DOG Fighter — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 62 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Recovery/Recursion

Why it scores here

Kozmo DOG Fighter scores on repeatable board presence and recursion, not on its 2000 ATK / 2400 DEF body. Its Standby Phase effect makes a Level 6 DARK Machine token each turn, and its Graveyard effect banishes itself to Special Summon a Level 5 or lower Kozmo from the Deck, so it converts a single copy into a steady stream of bodies. The sampled decks confirm it is a one-copy staple of the Kozmo core, which establishes accessibility, not strength; with no combo records, conversion is inferred from text only.

Axis scores

Axis Score Evidence
Accessibility 62 82 of 82 sampled decks run it main with an average of 1.28 copies, but its own text has no hand-access route and the Kozmo core carries most of that reach (observed; inferred from text).
Combo & Conversion 58 The Standby token and GY-to-Deck extension convert one copy into an ongoing two-body line, but there are zero recorded combo boards to confirm the conversion (inferred).
Resource Economy 70 The per-turn Standby token is a body with no deck cost, and the GY effect is a deck-to-field extension, both read directly from text; no netCardAdvantage data was supplied (verified from text; inferred magnitude).
Effect & Interaction 20 The card has no negation, removal or hand-trap text, so it offers no opponent interaction (verified from text).
Material Utility 62 It is a Level 6 DARK Machine body, and its token is the same type, so it works as material even after its effect is negated; no combo material counts exist to confirm this (inferred).
Resilience & Flexibility 58 Its Standby effect is once per turn and the GY effect needs destruction first, so it has two zones of value but one negate can end the per-turn generation (inferred from text).
Deck-Building Efficiency 72 Average 1.28 copies with 68 of 82 decks at one copy and no garnet or lock text make it a cheap slot inside a Kozmo deck (observed; verified from text).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 61, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Standby Phase effect makes a Level 6 DARK Machine token every turn it stays on the field
  • Graveyard effect banishes itself to Special Summon a Level 5 or lower Kozmo from the Deck, so it extends the line
  • Present in 82 of 82 sampled decks, with 95.1% co-occurrence with Kozmo Forerunner
  • Cheap to run: average 1.28 copies, 68 of 82 decks at one copy

Weaknesses

  • No opponent interaction: no negation, removal or hand-trap text
  • Standby generation is once per turn and dies to a single negate
  • Graveyard effect needs the card destroyed by battle or effect first
  • Reach is concentrated in the Kozmo core: about 66% (54 of 82) of sampled decks are named Kozmo

Counters / choke points

  • Negation or removal before the Standby Phase trigger resolves (inferred from once-per-turn Standby timing)

Best use

Extender / body generator inside the Kozmo core. Decks: Kozmo (archetype 1106), Kozmo (archetype 1135), Kozmo (archetype 824). Suggested copies: 1.

Evidence & gaps

  • Verified: Standby Phase, once per turn: Special Summon one DOG Fighter Token (Machine/DARK/Level 6/2000/2400); If destroyed by battle or card effect and sent to the Graveyard: banish from GY to Special Summon one Level 5 or lower Kozmo from the Deck; Card is a Level 6 DARK Machine Effect Monster, 2000 ATK / 2400 DEF; 82 sampled decks; 82 run it main; average 1.28 copies, max 3; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Kozmo archetype decks 1106, 1135 and 824 hold 54 of 82 decks (about 66%); Kozmo Forerunner co-occurs in 95.1% of decks; One guide (Hướng dẫn chơi Kozmo) rates the deck 7/10 and calls the low-level pilots and high-level ships a working self-banish and recovery package
  • Inferred: Standby token gives a repeatable Level 6 body each turn; GY banish makes the card a deck-to-field extender; Token and card both being Level 6 DARK Machine gives material value even if the card is negated; Once-per-turn Standby timing and destruction requirement limit reliability
  • Data gaps: No combos supplied: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion inferred from the 82-deck sample only No rulings or netCardAdvantage data supplied Only one guide mention, a single 7/10 review











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