DARK
6Kozmo DOG Fighter
Archetype:
Kozmo
ATK:
2000
DEF:
2400
View:
3188
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
Kozmo DOG Fighter — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 62 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Recovery/Recursion
Why it scores here
Kozmo DOG Fighter scores on repeatable board presence and recursion, not on its 2000 ATK / 2400 DEF body. Its Standby Phase effect makes a Level 6 DARK Machine token each turn, and its Graveyard effect banishes itself to Special Summon a Level 5 or lower Kozmo from the Deck, so it converts a single copy into a steady stream of bodies. The sampled decks confirm it is a one-copy staple of the Kozmo core, which establishes accessibility, not strength; with no combo records, conversion is inferred from text only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | 82 of 82 sampled decks run it main with an average of 1.28 copies, but its own text has no hand-access route and the Kozmo core carries most of that reach (observed; inferred from text). |
| Combo & Conversion | 58 | The Standby token and GY-to-Deck extension convert one copy into an ongoing two-body line, but there are zero recorded combo boards to confirm the conversion (inferred). |
| Resource Economy | 70 | The per-turn Standby token is a body with no deck cost, and the GY effect is a deck-to-field extension, both read directly from text; no netCardAdvantage data was supplied (verified from text; inferred magnitude). |
| Effect & Interaction | 20 | The card has no negation, removal or hand-trap text, so it offers no opponent interaction (verified from text). |
| Material Utility | 62 | It is a Level 6 DARK Machine body, and its token is the same type, so it works as material even after its effect is negated; no combo material counts exist to confirm this (inferred). |
| Resilience & Flexibility | 58 | Its Standby effect is once per turn and the GY effect needs destruction first, so it has two zones of value but one negate can end the per-turn generation (inferred from text). |
| Deck-Building Efficiency | 72 | Average 1.28 copies with 68 of 82 decks at one copy and no garnet or lock text make it a cheap slot inside a Kozmo deck (observed; verified from text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 61, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Standby Phase effect makes a Level 6 DARK Machine token every turn it stays on the field
- Graveyard effect banishes itself to Special Summon a Level 5 or lower Kozmo from the Deck, so it extends the line
- Present in 82 of 82 sampled decks, with 95.1% co-occurrence with Kozmo Forerunner
- Cheap to run: average 1.28 copies, 68 of 82 decks at one copy
Weaknesses
- No opponent interaction: no negation, removal or hand-trap text
- Standby generation is once per turn and dies to a single negate
- Graveyard effect needs the card destroyed by battle or effect first
- Reach is concentrated in the Kozmo core: about 66% (54 of 82) of sampled decks are named Kozmo
Counters / choke points
- Negation or removal before the Standby Phase trigger resolves (inferred from once-per-turn Standby timing)
Best use
Extender / body generator inside the Kozmo core. Decks: Kozmo (archetype 1106), Kozmo (archetype 1135), Kozmo (archetype 824). Suggested copies: 1.
Evidence & gaps
- Verified: Standby Phase, once per turn: Special Summon one DOG Fighter Token (Machine/DARK/Level 6/2000/2400); If destroyed by battle or card effect and sent to the Graveyard: banish from GY to Special Summon one Level 5 or lower Kozmo from the Deck; Card is a Level 6 DARK Machine Effect Monster, 2000 ATK / 2400 DEF; 82 sampled decks; 82 run it main; average 1.28 copies, max 3; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Kozmo archetype decks 1106, 1135 and 824 hold 54 of 82 decks (about 66%); Kozmo Forerunner co-occurs in 95.1% of decks; One guide (Hướng dẫn chơi Kozmo) rates the deck 7/10 and calls the low-level pilots and high-level ships a working self-banish and recovery package
- Inferred: Standby token gives a repeatable Level 6 body each turn; GY banish makes the card a deck-to-field extender; Token and card both being Level 6 DARK Machine gives material value even if the card is negated; Once-per-turn Standby timing and destruction requirement limit reliability
- Data gaps: No combos supplied: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion inferred from the 82-deck sample only No rulings or netCardAdvantage data supplied Only one guide mention, a single 7/10 review






